Virtual Reality as Human Scale Design Tool for Workspace

Virtual Reality (VR) is already a vital part of design processes in the automotive industry. Large architectural projects tend to lose the sensibility for the human scale. This project is exploring a novel approach on how VR could change that.

In the past, architectural layouting and space planning has been a task mainly executed in the two-dimensional space, rendered as top view floor plan drawings. As we progress in understanding what human needs in the workspace are, and how space can satisfy or suppress those. Building human-need aware becomes a necessity for good architecture. Specifically large scale architectural projects become harder and harder to plan on a human scale. A first step towards solving this problem is by lifting the early design process from the two dimensions into three or even four dimensions, as time becomes a key factor to accommodate a constantly changing workforce. Rapid advances in VR and AR, not only in the automotive but also in the AEC (Architecture, Engineering and Construction) industry help designers to immersively experience and render spatial configurations in a human scale and at real-time. Being able to experience space in persona, from the eye level of a human makes for a better, human-centric design and architecture.

Sberbank Technopark, Moscow by Zaha Hadid Architects
https://archello.com/project/sberbank-technopark

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